Presence
Arrive in places with age, atmosphere, and evidence that life continued before you.
A persistent online civilization · In development
Explore a living civilization where places, institutions, relationships, and records carry the weight of what came before.
The premise
The Long Radiance is being designed for meaningful solo journeys, optional cooperation, and a social world that grows richer when players build something together.
Arrive in places with age, atmosphere, and evidence that life continued before you.
Choices alter local stories, relationships, resources, and possibilities in legible ways.
Meaningful actions can become part of a record that later players can discover and question.
The Chronicle
The world’s record is being designed to distinguish what happened, what was inferred, and what players believe it meant. Memory can be durable without becoming impossible to correct.
Read about the ChronicleBefore the first city opens
Join the early record for occasional development notes and opening news.